![voronoi cinema 4d r20 voronoi cinema 4d r20](https://i.imgur.com/rruG7il.png)
So you can get these interesting sort of fabric like effects for your fragments. And so now when I press "Play," all of the pieces are going to stay and remain connected, but they're going to be flexibly connected. So I'm just going to change from fixed here to ball and socket. Now, another thing you can do is actually change the type of your connector. And now, it's much as likely to break, and we get a sort of like a big piece that's sort of straining to stay together and it does. I'm going to change the foreign front to a 10. So I'm going to change the force here to a pretty high value.
![voronoi cinema 4d r20 voronoi cinema 4d r20](https://i0.wp.com/www.3dart.it/wp-content/uploads/2017/11/Voronoi-Fracture-simulation-in-Cinema-4D-tutorial.jpg)
So I can, for example, increase the amount of force that's necessary for my break. And you can also change the properties on these.
#VORONOI CINEMA 4D R20 UPDATE#
I don't have to manually update this every time I want to change my connector and I don't have to make my Voronoi Fracture object editable. When I create the connector here, it's all dynamic. And what's really great here is that if Iā¦here let's just revert this and restart. You can see I've got all of my fracture parts, and then down below here, inside of my connectors, I've got a list of all of these various connectors each of them connecting a different fragment to a different fragment, so that would be really tedious to do manually. And what's happening behind the background, in the background right here, is that a connector object is being generated for every single fragment and if I make this editable, you can see it a little bit more clearly. You just click on your Voronoi Fracture object, go to "Connectors" and choose "Create Fixed Connector." And now when I press "Play," you'll see that we have that multi-step break that's happening. And to add a connector to it, it's pretty simple. So how would you set this up? Well, what I'm going to do is start my connector start scene here, and I've just got a sheet that is breaking up into a bunch of different pieces. And to better visualize what's going on right here, I'm going to take a look at this connector object and go to "Display Inches," choose "Always Visible." And you'll see that it's now drawing our connections between our pieces.I'll reduce the size a little bit here, and as they break apart, the colors are shifting. The new "Connectors" tab allows you to automatically create connections between the various fragments in your Voronoi Fracture object and it allows you to create this sort of multipart break, and this break is being triggered when a sufficient force is hitting any one of these chunks and it forces it to break off from the rest.
![voronoi cinema 4d r20 voronoi cinema 4d r20](https://phanmemgoc.vn/wp-content/uploads/2020/04/cinema-4d-1024x614.jpg)
#VORONOI CINEMA 4D R20 HOW TO#
In this video, I'll be showing you how to use connectors to create multistep destruction simulations detailing for more realistic broken surfaces and the cell scale option to create splintered fractures as well as a few other features and tips. Cinema 4D Release 19 add some huge improvements to the Voronoi Fracture object.